AI Insights · Timothy · April 2024
Performance of Top 5 iOS Top Down Games in Central America - Q1 2024
In Q1 2024, the top-down games on iOS in Central America saw varied performance trends in weekly downloads, revenue, and active users, with some games showing significant growth.
In the first quarter of 2024, the top five top-down games on iOS in Central America exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Brawl Stars from Supercell showed impressive growth in weekly revenue, peaking at approximately $136K in the first week of March and closing the quarter at around $126K. Weekly downloads also saw an upward trend, starting at about 21K in early January and rising steadily to reach over 30K by the end of March. The game’s weekly active users increased from around 292K to over 407K, indicating a strong and growing player base.
Clash Royale, also from Supercell, had a notable peak in weekly revenue at $101K in the first week of March, although it fluctuated throughout the quarter. Weekly downloads remained relatively stable, hovering around 26K to 32K. The game’s weekly active users showed a slight increase from approximately 901K to 953K, maintaining a robust user engagement.
MONOPOLY GO! from Scopely, Inc. experienced varying weekly revenue, starting at $42K and maintaining a range between $32K and $48K throughout the quarter. Weekly downloads saw a decline from around 31K in early January to about 16K by the end of March. The game’s weekly active users fluctuated slightly, ending the quarter with approximately 73K active users.
Travel Town - Merge Adventure by Magmatic Games Ltd had a consistent weekly revenue, peaking at around $32K in mid-February and closing the quarter at approximately $31K. Weekly downloads saw a decline from about 12K in early January to around 5K by the end of March. The game’s weekly active users remained relatively stable, fluctuating around the 30K mark throughout the quarter.
Finally, Candy Crush Soda Saga from King exhibited steady revenue, peaking at approximately $28K in mid-March. Weekly downloads showed a downward trend, starting at about 4.3K and decreasing to around 2.9K by the end of March. The game’s weekly active users slightly decreased from approximately 85K to around 76K.
These insights highlight the dynamic nature of the top-down games market on iOS in Central America. For more detailed insights and data, visit Sensor Tower.